Andrew Hansen

Web Developer | Programmer | Game Developer

As a lifelong tinkerer, I've had an interest in computers and electronics since I was a child. From building custom PCs, to modifying game files, I've casually stoked a life-long interest in computers. Like many others, I had an introduction to HTML through customizing social media pages, an introduction to JavaScript by early web-based games, and an introduction to command line by bricking our family computer more than a few times before I got it right. Fortunately, we still had the boot CD. Sorry Mom. Despite focusing on Information Technology for my Associates Degree I remained somewhat casual in my approach to technology, instead being driven by a love of cars through a career as an automotive technician. When I felt the pull to pursue a new profession that allowed for deeper personal growth, I found myself returning to school to complete my Bachelors in Digital Technology with a focus on Web and Game Development.

After graduating from WSU in 2023 I took some time to focus on a few personal projects, taking some detours along the way to try out many different languages and frameworks to see what I liked best. Despite bouncing back and forth between C# and Python, I found myself continuously returning to JavaScript and its plethora of libraries and frameworks for the majority of my projects. I am excited to continue learning new skills and technologies, and exploring new ways of storytelling and expression through games and software. However, I am also eager to join a team that encourages personal growth and enables me to hone valuable professional skills, where I can put my curiosity and expertise to use contributing to a wider goal.

B.A. Digital Technology and Culture

The CMDC of the Department of Digital Technology and Culture

Minor in English

Washington State University Vancouver

Certification in Game Studies and Design

Washington State University Vancouver

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2024 - Present

CAD Programmer - D&D Home Interiors

Pushed to streamline internal communication channels via the introduction of new technologies and strategies. Assisted in the identication and reduction of pre-production bottlenecks. Create clean and concise process documentation. Evaluate, test, and debug programs to ensure performance and accuracy. Manage API integrations to maximize application efficiency. EOTM October 2023

2023 - 2023

Gameplay Programmer - DATA ENTRY: PORTAL

Engaged heavily in the game design pre-production cycle, proactively prototyping new ideas and solutions which helped our team rocket from conceptualization to playable demo in only four months. Sequenced animations for puzzles, UI updates, and particle effects. Programmed scriptable object events for level transitions and puzzle interactions. Implemented player interactions and locomotion.

2014 - 2020

Automotive Technician - Subaru of America Dealerships

ASE Certified Specialist for Engine, Transmission, Brake, and Electrical diagnostic and repair. Subaru of America Certified Boxer Engines Specialist, Transmissions Specialist. Collaboration with Subaru of America engineers for product quality monitoring. Read and interpret advanced schematics and wiring diagrams to efficiently reach diagnosis and accurately propose recommended repairs.

2011 - 2013

eLearning LMS Support - Whatcom Community College

Managed the eLearning Department's website front-end and content. Co-created and managed the Online Peer Mentoring Project to provide an online resource for students to provide and receive support for navigating the various tools and utilities for online learning. Designed and spearheaded tutorial sessions and help desk hours to assist college staff in creating and maintaining online courses and improving the utilization of various Learning Management Systems (LMS).